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  1. Networking & Netcode Software Solution | Unity

    Learn more about Unity’s first-party multiplayer networking solutions, aka Netcode for GameObjects, to create your multiplayer games.

  2. About Netcode for GameObjects | Netcode for GameObjects | 1.12.0

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. See guides below to install Unity Netcode for GameObjects, set up your …

  3. Unity-Technologies/com.unity.netcode.gameobjects - GitHub

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including …

  4. Get started with Netcode for GameObjects - Unity Learn

    In this tutorial, you’ll learn how to create a simple multiplayer game with Netcode for GameObjects. You'll create a simple Hello World project that includes the basic features of Netcode for GameObjects.

  5. Netcode for GameObjects | Netcode for GameObjects | 1.13.1

    Netcode for GameObjects is a high-level networking library built for Unity for you to abstract networking logic. You can send GameObjects and world data across a networking session to many players at once.

  6. Netcode for Entities | 1.0.17 - Unity

    The Netcode for Entities, part of the Unity's Data Oriented Technology Stack (DOTS), provides a server authoritive with client prediction framework that you can use to create multiplayer games.

  7. Build a session with Netcode for GameObjects - Unity Documentation

    Build a multiplayer game with sessions using Netcode for GameObjects for projects with GameObject and MonoBehaviour workflows. Note: The Multiplayer Services SDK uses sessions to manage …

  8. Get started with Netcode for GameObjects - Unity Learn

    In this tutorial, you’ll learn how to create a simple multiplayer game with Netcode for GameObjects. You'll create a simple Hello World project that includes the basic features of Netcode for GameObjects.

  9. Unity - Manual: Netcode for GameObjects

    Oct 7, 2025 · Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying …

  10. Prediction with GameObjects coming to Netcode for Entities! - Unity ...

    Dec 4, 2025 · A bit of context: currently, if you want client prediction in your Unity game, you need to use DOTS and ECS with Netcode for Entities. If you’re used to working with GameObjects, then this is a …